This subreddit is filled with impatient individuals who lack understanding of server mechanics or poorly ported games. It’s astonishing how similar these topics are, with the same unfounded conclusions drawn repeatedly. Can we refrain from creating more hype and give developers a chance to release a game without baseless criticism, especially when the game hasn’t even had a global launch yet and is completely free-to-play? If developers were demanding money for this game, I’d understand the frustration, but they’re not. As consumers, our only responsibility is to wait patiently, yet many fail even at that. Let’s stop the constant complaining and negativity—it’s exhausting.
I will now copy and paste a comment I left weeks ago in another thread, JUST LIKE THIS ONE, as yet again, it fits quite nicely here to
CPU usage and GPU usage are categorised as two distinct operations on the chipset.
Simply because the CPU is running at only 40% doesn’t necessarily mean that your GPU is operating at the same level; it could be at 98-99%.
Let’s refrain from expressing hope for significant improvements between now and the 21st. The current version of the game we all possess is not the same as the one the developers are actively refining. It’s probable they have a substantially refined version working seamlessly on their ‘Development Station’, tailored to their test device, whatever that may be. Moreover, it’s likely the version they’re currently testing is approximately six months ahead of what’s available to us. Updates will only be released once they’re confident it will enhance overall gameplay. Nevertheless, glitches and mistakes are inevitable, and rectifying them across various chipsets to optimize and enhance performance while reducing energy consumption and heat generation is a time-consuming process.
Expecting the game to be a polished rendition of what we’ll experience a year from now is highly improbable. Given the current state of the game, perfection seems unattainable. It’s evident that their marketing efforts encountered obstacles in terms of exposure and hype, leading to a rushed release aiming for relative playability and suggesting an improved experience in the near future.
Debating the performance on low-end devices or why flagship phones aren’t achieving the expected 120fps is illogical. This game could be described as an AAA PC port for mobile devices, and from the outset, there were no promises of compatibility with low-end devices. If your device struggles to reach 30fps now, it’s simply not powerful enough and never will be. As for those with high-end flagship devices featuring new gen2/3 chipsets, patience is key. Progress will occur, albeit gradually.
In summary, upon global launch, expectations should be tempered; challenges will persist. The journey ahead may not be smooth sailing, particularly on Android, where the game may perpetually lag behind its iOS counterpart.
That concludes the discussion.